Stone Fall
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StoneFall     

Overview

Stone Fall is a VR role-playing experience where turn-based strategy, spellcasting, and exploration collide. Shape magic through pattern-based systems, grow your hero through deep progression, and uncover the truth behind a lost dwarven city brought to life in VR.

Designed from the ground up for Meta Quest, Stone Fall puts players fully inside the lost dwarven city. Combat is turn-based and deliberate, rewarding planning and smart decision-making over reflexes alone. Each encounter unfolds with real-time impact, as spells, abilities, and enemy reactions bring every choice to life around you.

Through a strategic rune-alignment combat system woven directly into exploration and encounters, players harness elemental powers, level up, and forge their own path through dungeons, quests, and evolving battles.

Character Classes

Ranger - Nature Class

The Ranger fights in harmony with the natural world, striking with precision and patience. Drawing power from nature, they unleash calculated physical attacks and call upon forest creatures to aid them in battle. Adaptable and resourceful, the Ranger controls the battlefield through positioning, support, and the quiet strength of the wild. Playstyle: Balanced damage, battlefield control, summoned allies

Fighter - Fire Class

Forged in flame and steel, the Fighter stands at the front of every battle. Wielding devastating physical attacks and unmatched resilience, this class thrives in the heat of combat. Fire empowers their strikes, turning raw strength into overwhelming force. When others fall back, the Fighter holds the line—and dares the enemy to break against it. Playstyle: High damage, high defense, relentless presence

Rogue - Air Class

Swift, elusive, and deadly, the Rogue never fights fair—and never needs to. Guided by the element of air, this class excels at avoidance, mobility, and devastating sneak attacks. Rogues dance through combat unseen, striking where it hurts most before vanishing into the shadows. Playstyle: Poisons, precision damage

Mage - Water Class

Masters of arcane power and forbidden knowledge, Mages bend water and death to their will. Unleashing powerful magical attacks, they overwhelm their enemies. Fragile but fearsome, the Mage reshapes the battlefield through raw elemental force. Playstyle: High magical damage, battlefield control, summoned minions

Game Highlights

Stone Fall is designed from the ground up for Meta Quest. Reach out and interact with a living combat field, explore ancient dwarven halls, and cast spells using your own hands. Every system — combat, exploration, and magic — is built for the unique capabilities of VR.

Built for VR

Choose your path as a Fighter, Ranger, Rogue, or Mage, each with unique abilities, elemental affinities, and playstyles. Every class offers meaningful progression and multiple ways to approach combat and exploration.

Four Distinct Classes

Combat in Stone Fall is deliberate and strategic. Plan each turn carefully, then watch your decisions unfold in real time as spells, abilities, and enemy reactions bring the battlefield to life around you.

Tactical, Turn-Based Combat

Earn experience, level up your hero, unlock powerful abilities, and discover gear that changes how you play. Build your character your way and grow stronger with every descent into Stone Fall.

Deep RPG Progression

Battles evolve as enemies—and allies—can join ongoing fights, forcing players to adapt their strategy on the fly and rethink each encounter as it unfolds.

Dynamic Encounters

Magic is shaped through a strategic, pattern-based system that transforms classic puzzle mechanics into tactical decision-making. Align runes, channel elemental power, and commit to actions that can turn the tide of battle.

Pattern-Driven Spellcasting

Stone Fall's adventure campaign follows a central storyline with randomized side quests, dynamic encounters, and evolving maps — ensuring no two playthroughs feel the same. Complete the main story to unlock new, more challenging game modes and deepen your mastery of the world.

Story & Replayability

Challenge other players in arena-style combat using your own character and progression. Matches are balanced across multiple metrics to ensure fair competition, supporting 2 to 4 players per match. Your journey through Stone Fall shapes how you compete.

Multiplayer Arena

Every day a new challenge puzzle appears with a unique enemy encounter. Compete for the top spot on the daily leaderboard, track your score against yesterday's top five, and see exactly where you rank when the challenge ends. A fresh reason to return to Stone Fall every day.

Daily Challenges & Leaderboards

Stone Fall is designed for players of all ages with an approachable art style and comfort-focused VR gameplay. ESRB target rating is E10+. Battles are concise — typically 5 to 15 minutes — making it easy to enjoy a quick session or settle in for a longer adventure.

Designed for Everyone

Experience Stone Fall

A fully playable demo is available for qualified investors and partners on Meta Quest 2 and Quest 3.

To request demo access, contact us at:
support@jvgames.com
Subject: Stone Fall Demo Request

Meta Quest 2 or Quest 3 headset required. Access is provided via Meta account invitation.