Stone Fall is a VR role-playing experience where turn-based strategy, spellcasting, and exploration collide. Shape magic through pattern-based systems, grow your hero through deep progression, and uncover the truth behind a lost dwarven city brought to life in VR.
Designed from the ground up for Meta Quest, Stone Fall puts players fully inside the lost dwarven city. Combat is turn-based and deliberate, rewarding planning and smart decision-making over reflexes alone. Each encounter unfolds with real-time impact, as spells, abilities, and enemy reactions bring every choice to life around you.
Through a strategic rune-alignment combat system woven directly into exploration and encounters, players harness elemental powers, level up, and forge their own path through dungeons, quests, and evolving battles.
Designed from the ground up for Meta Quest, Stone Fall is a fully immersive VR experience. Use your hands, eyes, and instincts to interact with combat, exploration, and magic in ways only virtual reality can deliver.
Choose your path as a Fighter, Ranger, Rogue, or Mage, each with unique abilities, elemental affinities, and playstyles. Every class offers meaningful progression and multiple ways to approach combat and exploration.
Combat in Stone Fall is deliberate and strategic. Plan each turn carefully, then watch your decisions unfold in real time as spells, abilities, and enemy reactions bring the battlefield to life around you.
Earn experience, level up your hero, unlock powerful abilities, and discover gear that changes how you play. Build your character your way and grow stronger with every descent into Stone Fall.
Battles evolve as enemies—and allies—can join ongoing fights, forcing players to adapt their strategy on the fly and rethink each encounter as it unfolds.
Magic is shaped through a strategic, pattern-based system that transforms classic puzzle mechanics into tactical decision-making. Align runes, channel elemental power, and commit to actions that can turn the tide of battle.
The adventure campaign will have a base story line with randomized side quests and maps to help with replay value. As campaigns are completed, new and more difficult game modes are unlocked.
ESRB target rating is E10. The gender agnostic art style will appeal to both girls and boys.